Esports Are Growing Fast
Esports are organized multi-player gaming competitions. Though they are played via human-computer interfaces, they share many qualities with physical sports: they are a big business, valued at around $610 million globally, and their players can acquire celebrity status, significant wealth, and physical injuries as a result of their participation. One of the earliest instances of organized esports occurred in 1980 with an Atari Space Invaders competition with 10,000 players. In the 1990s, the popularity of games such as Doom and Starcraft helped accelerate the rise of esports. Today their popularity has continued to grow.
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Key Facts In This Video
Real-time strategy games such as StarCraft 2 require you to manage resources, build bases, and control armies, all while defending yourself against your opponent. 01:30
More than 20,000 people attended the StarCraft 2 Global Finals in 2012. 02:27
In 2013, around 38 million people watched internet gaming and esports broadcasts every month. 03:42
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