eSports are organized multi-player gaming competitions. Though they are played via human-computer interfaces, they share many qualities with physical sports: they are a big business, with brand investment projected to reach $1.5 billion by 2020, and their players can acquire celebrity status, significant wealth, and even physical injuries as a result of their participation.
One of the earliest instances of organized eSports occurred in 1980 with an Atari Space Invaders competition with 10,000 players. In the 1990s, the popularity of games such as Doom and Starcraft helped accelerate the rise of eSports. Today, their popularity has continued to grow.
To learn more about the collegiate eSports environment, the skills needed to excel in eSports, and the value it can provide to its athletes, listen to our conversation with Kurt Melcher on the Curiosity Podcast.