Esports Are Growing Fast

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This Curiosity article has been sponsored by StarCraft.

eSports are organized multi-player gaming competitions. Though they are played via human-computer interfaces, they share many qualities with physical sports: they are a big business, with brand investment projected to reach $1.5 billion by 2020, and their players can acquire celebrity status, significant wealth, and even physical injuries as a result of their participation.

One of the earliest instances of organized eSports occurred in 1980 with an Atari Space Invaders competition with 10,000 players. In the 1990s, the popularity of games such as Doom and Starcraft helped accelerate the rise of eSports. Today, their popularity has continued to grow.

To learn more about the collegiate eSports environment, the skills needed to excel in eSports, and the value it can provide to its athletes, listen to our conversation with Kurt Melcher on the Curiosity Podcast.

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Key Facts In This Video

  1. Real-time strategy games such as StarCraft 2 require you to manage resources, build bases, and control armies, all while defending yourself against your opponent. 01:30

  2. More than 20,000 people attended the StarCraft 2 Global Finals in 2012. 02:27

  3. In 2013, around 38 million people watched internet gaming and esports broadcasts every month. 03:42

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